Sunday, 31 March 2013

Grand Theft Auto V Box Art Spotted in the Wild?

Muralists have been spotted painting what may be the official Grand Theft Auto V box art in Manhattan, New York City. Frustratingly, we currently only have a glimpse of the full painting as it is only partially completed. Reddit user kotgfyad began photographing and uploading the images to the web, much to the excitement of fans. The painstaking progress of the painting is evident in the slow progression.
The user waited patiently and has been uploading the impressives images of the progress of the muralists to Reddit.

Image courtesy of Reddit user Lilday
We noticed a few familiar images in the painting that have been previously revealed by Rockstar. The box art appears to be following the same iconic style as previous Grand Theft Auto titles and is expected to be officialy revealed by Rockstar next month. Grand Theft Auto V will launch September 17, 2013.

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GameStop Expecting a Worldwide PS4 Launch

Sony’s jumped the gun, or delivered the first fatal blow in this massively awaited and anticipated console war. While Microsoft still remains taciturn and overly conservative as far as their next-generation console details are concerned, Sony continues to flow succulent information. However, of all of those details, Sony has kept one key aspect under heavy security; and that is the official release date and regions. While Sony said to expect it this Holiday Season, that didn’t give gamers a precise idea. The Holiday Season is subjective, but is mainly starting around October.
Now GameStop’s executive VP of strategy business and brand development, Michael Hogan, has decided to add to the buzz. “We know that Sony will introduce the PlayStation 4 globally in 2013, but we are still waiting to see what Microsoft’s final plans are,” said Hogan. “We have scenarios with one console introduction, as well as with two. Even a single launch in 2013 will drive double-digit console growth in 2014; and two launches would likely drive the console category north of 20% growth.” GameStop has high hopes. What’s more intriguing is Hogans use of the word “globally.” It’s expected that the PS4 will launch this year in Japan, but there aren’t any GameStop’s in Japan! – This is where some sort of catchy and “gotcha” type of music would play…
Since Hogan is expecting a global PS4 launch, it’s a safe assumption to note that many regions that GameStop operates in will reap the benefits as well. More specifically, there are 6,700 GameStop retailers spread across the U.S, Canada, Europe, Australia and New Zealand.
On a similar note, GameStop is ready and doubting Sony’s ability to meet the demands they are expecting. GameStop has done a recent survey on customers, which revealed staggering numbers. 34% of the customers are expecting to get a PS4 within the next year. The President of GameStop noted, “Although we have been given no official numbers by Sony, we do believe that demand will far outpace the supply of this product during the launch window.”

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Saturday, 30 March 2013

Assassin’s Creed Game Released Every Year

If you haven’t noticed certain annual patterns in most video game series by now, then I’m afraid you’ve been under comparable living circumstances to that of Patrick Star: under a rock, that just happens to be under the sea. Call of Duty comes to mind, and frankly, I’m getting a bit drained by the series. I am seriously contemplating on skipping the next installment.
Another game that’s started to mimic such annual release patterns is the killer series that is Assassin’s Creed. Since 2009, they’ve followed a consistent schedule. For the first couple years, fans haven’t said much; however, the complaints are starting to form.
Back in 2010, Ubisoft Montreal's Jean-Francois Boivin expressed similar concerns, stating the series could do with a break. "You can't plough a field every year. Once every three years - or once every something - you have to let it breathe,” said Boivin. “You have to let the minerals back in. I think it's the same thing with any license, really." I wish the developers of many “rushed” series could take that analogy to heart. “The excitement is a lot less than it used to be. You want to keep people excited. You gotta make people miss it a bit. It's like, 'Oh man! I'm so happy it's back!' But if you keep force-feeding to people then people are like, 'Yeah, enough of your Assassin's Creed," marked Boivin. “We can see a lot of the music games that are releasing year after year - the interest is a lot less than it used to be.”
Although he expressed such concerns, he cushioned the statements by saying, “Business can come back and override everything I say because at the end of the day it's about selling games,” which just happened to be the case. Boivin made those statements prior to the releases of many Assassins’ Creed titles that launched strong and continued to sell huge amounts of copies.
Yves Guillemot, the main guy over at Ubisoft, wasn’t very amused by Boivin’s words. He later addressed those remarks, and said they were “from the production team" and "the decision is not theirs." Ouch! Furthermore, Guillemot doesn’t see the same issues that Boivin brought up.
When asked if the fans would grow tired of continuous Assassin’s Creed games, Yannis Mallat, the man in charge of Ubisoft Montreal and Assassin’s Creed, simply replied to Eurogamer, “No.”
"The players will tell us. Right now there are more and more coming into the franchise, so I don't see that day,” said Mallat. “It's our breakthrough. When you have quality content, the frequency of coming out with the game is not an issue at all. On the contrary, people expect more and more of that content. So it's natural to be able to provide that content. The gamers are happy and it's our job to make them happy."

Take this how you may, but the annual releases of Assassin’s Creed titles will not come to a halt. "When we say we are annualizing the franchise, we don't say the teams only have one year to work on a project," Mallat stated. “Assassin's Creed is mature enough in terms of reaching the critical mass of players and community, but also in terms of envisioning enough content for years to come, and in terms of technology to sustain all that.”
Mallat went on to add, "And more importantly, it's mature enough in growing the talent and the core teams so we can have several core teams working on the next one and other projects on the brand. That's why every Assassin's Creed has one dedicated core team working more than one year on their projects. We call that a roadmap. It takes into account the creative content - the settings, the where and what - the technology and the team.”
Whether or not you may approve of an annual release for Assassin’s Creed isn’t a concern, apparently. While there are a few and rare gamers, myself included, who grow tired of a rushed series, the scales are unbalanced. We are outnumbered by the masses that don’t mind a new Assassin’s Creed game each year. Unless there’s a colossal boycott by every gamer to get the point across, Ubisoft will continue.
Mallat wasn’t done yet. He addressed Boivin’s farming analogy. "On the farming analogy, it is true you need to have the soil resting for a season so it can then produce more, but it's because it's the same soil.” Come to think of it, his words make a powerful amount of sense. "What I described with the roadmap is we have several teams. So they are resting. The team that has delivered Assassin's Creed 3, they're not working on Black Flag. They're resting,” alleged Mallat. “They are refreshing their minds and then working on something else that is not announced."
When you consider things from a business perspective, the annualizing of the series is justified. There is an obvious demand for the games, so it’s only right that the developers provide the supply. That’s the basis to economics, folks. Sure many of us are growing tired of the Assassin’s Creed series, but that shouldn’t discredit the developers. If they continue to innovate and change the series and push the boundaries each year, then I won’t be as bitter. As long as the same game isn’t being re-skinned with a couple measly additions and features, I don’t see an argument as to why they should stop.

Written by Nadeeja Wick @

Epic Games Confirms the Unreal Engine 4 is not Designed to work on the Wii U

Epic Games just unveiled a new and powerful next-generation gaming engine at the Game Developers Conference (GDC) earlier in the week. Titled the 'Unreal Engine 4,' the company demonstrated its capabilities with the “Infiltrator” demo, which ran in real-time.
Epic Vice President Mark Rein laughed when asked the inevitible question: “will the Unreal Engine 4 run on the Wii U?” “Hahaha, no,” he replied. The crowd was amused by the response.
Following the event, Rein explained to Kotaku that “Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already.”
He later elaborated, “you heard the stupid gaffe yesterday about the Wii U." If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen.”
Although the game wouldn’t meet the capabilities of a “true” next-generation console, Rein explained that the new engine can power games on a number of platforms, including mobile devices.Frostbite 3, another brand new engine which will power the upcoming Battlefield 4, will also not support the Wii U, nor was it designed for it.
Patrick Bach, Battlefield series executive producer stated that "the reason for that is it takes development time."

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Friday, 29 March 2013

MW3 Infinite Ammo, S&D Modz, UAV, Super Force Host

  1. This release includes 4 versions :
    - Storm Edition : Life points reduced by 99%, Flash grenades can kill, unlimited Ammo and S&D Modz
    - Infected Edition : Based on Infected mode, removed time limit in Infected, no throwing knifes etc... Overpowered Striker and life reduced by 50%
    - Infected+ Edition : Same as Infected, but life reduced by 99%, everyweapon is an one shot kill. Also no throwing knifes
    - Jugg Edition : Life is boosted up to 300%, but still same as Storm Edition, with S&D Modz

    Options :

    - Super Force Host
    - AutoStart in match-making
    - StartGame time set to 21
    - Search for games disabled
    - FOV set to 90
    - Life reduced up to 99% and boosted up to 300%
    - No protections over RPG on spawn
    - Killcams Disabled
    - Enemies in S&D Spawn Instantly after their death
    - Unlimited lifes in Search and Destroy (a.k.a S&D Modz)
    - EXP set to 31999 / 29 999
    - Host EXP Limit removed
    - UAV Hack (like MW2)
    - Unlimited Ammo (of course)
    - C4, Betty, Claymores limited to 20 per players*
    - Unlimited CarePackages
    - Weapon EXP set to x4
    - Your score is no longer uploaded to the leaderboards
    - Throwing Knife Removed
    - Super Javelin
    - Super Reaper
    - Super AC130*
    - Team balance removed (0v1 et 11v1 possibles)
    - Sleight of Hand and Scavenger becomes useless
    - Super Fast Healthregen in Jugg Edition and Infected Edition 160

    *Super AC130 : Does not requiere Sleight of Hand
    *C4 limited to 20 : it was originally limited to 50, but players online abused it, and it crash after a too big amount of 'em (like 150).

    The archive contains the 4 Editions described previously and has 2 versions : 3.55 & 4.21 / 4.31.

    Head over to NGU for the files 

MW3 Save Editor

  1. This application allows you to open, view Modern Warfare 3 Game Saves DVARS And Values, this can be used for USB modding without any JB/CFW PS3.

    Do not remove any files in the application's folder because then its not going to work correctly.

    How To Use Tool:
    Copy Modern Warfare 3 Game Save from PS3 to PC
    Start Up Application and Open The Game Save Folder
    Edit Game Saves however you like
    Save All to save every changes to have made to the save files
    Copy back to PS3 and you should be good to go.

    For the download link head over to NGU 

Black Ops 2 Glitches - New Elevator Invincibility Glitch

Black Ops 2 Elevator Glitch

Black Ops 2: Uprising DLC Leaked ?

There has been a leak revealing the next possible map pack for Black Ops 2. There was a note on the Xbox Live theme that said, "Download the epic Call of Duty: Black Ops II Uprising Theme, featuring Studio, Vertigo and the Mob of the Dead, Treyarch’s most terrifying Zombies experience to date.”
This is all just a rumor as of now, and we will just have to wait and see until Treyarch releases more info.

Infinity Wards Uploads New Image.... MW4 Teaser ?

Benjamin Franklin once boldly marked, 'in this world nothing can be said to be certain, except death and taxes." Well, we can safely add one more certainty to this list: Call of Duty. So, it shall now read, “In this world nothing can be certain, except death and taxes… and Call of Duty!” You see…it’s Infinity Ward’s year to have a go at the both beloved and hated series that is Call of Duty. Rumors are starting to fly in, and it’s about time they do.
A couple days back, a rumor was floating about the Internet, hinting at the next Call of Duty’s title being named “Ghost.” A short time after those details, a video was uploaded that seemed immaculately relative to the next Call of Duty game. The video showed some typical Call of Duty campaign aspects, but that wasn’t all. Captain Price managed to get a bit in the video as well. Activision hasn’t commented on this video, which is a bit odd. Usually when something of this scale gets released unofficially, the companies either affirm or deny the leaks. Activision hasn’t done either, which leads me to believe the legitimacy of the video and its relation to the next Call of Duty. Check it out below.

Moreover, Infinity Ward has taken things one-step further. If you head over to their Facebook page, you’ll be shocked at their cover photo. It’s Captain Price!

Let’s analyze this bit for a second or two… Why would Infinity Ward put up such an image? Definitely not to “troll” the general public and their fans, as that would stray away from the professionalism they carry. I can only conclude one thing, and that is the next Call of Duty reveal is getting closer and closer. We aren’t fools, are we? For the past several years, a Call of Duty game has followed a steady and consecutive release schedule. This year will be no different. I know it’s coming, and you do too. This newly released picture could hint at a reveal, which is likely to happen in the very near future. Let’s wait it out, guys.

Microsoft’s Next-Gen Reveal Pushed Back?

Microsoft has been incredibly secretive when it comes to their next-generation console. Although some rumors have slipped out, all things orbiting in cyber space regarding Microsoft’s next console could be labeled as unofficial. One little word makes a strikingly huge difference. It’s literally the only thin line distinguishing the truth and tale. Until Microsoft speaks, we will have to indulge in the abundant rumors available.
Paul Thurrott, who reportedly has close ties with Microsoft, has been letting the information flow. He was the first to state that Microsoft registered a domain name by “” in order to aid their April reveal; which, once again, Thurrott let slip.
Although Microsoft hasn’t commented on an April reveal, it was made out to be a likely possibility. With Sony ahead of the game, jumping the gun with their incredible PS4 reveal, Microsoft must reveal their console sooner than later. Paul Thurrott has once again released more information regarding Microsoft and “Durango.”

He primarily was hinting at an April reveal; however, he now says that has been pushed back another month. Could this be true? Only time will officially tell. If not April, then May, right? One month before E3 2013, which is in June. Nonetheless, even if this May reveal isn’t true, E3 will be the destination. If Microsoft is foolish enough to not reveal their console by E3, at the latest, then I will have lost hope for them. Fingers are crossed as I’m impatiently waiting.

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Fans Outraged At Battlefield 4 Trailer Song

Late last night, the unspeakably anticipated reveal trailer for Battlefield 4 was leaked hours before scheduled. EA vigorously worked in an attempt removing the videos, and a couple short hours later, they decided to officially reveal the trailer.
Mind blowing is just one expression I can say when describing the video, and it managed to catch me off my guard. Sometime after, they gave the fans what they’ve desired most: the gameplay trailer, and if you haven’t seen it yet, I urge you to do so.

While the trailers did their jobs capturing the hearts of fans, many were unnecessarily outraged at EA’s choice of music. The song was by Jay-Z ft. Kanye West and Rihanna called “Run This Town.” Since only the hook was used, which is Rihanna’s part, viewers soon vented on Twitter.

I personally have nothing against the use of this song. If these people were to take a closer listen, then they would notice how fitting the song is.
Life's a game, but it's not fair
I break the rules, so I don't care
So I keep doin' my own thing
Victory's within the mile
Almost there, don't give up now
Only thing that's on my mind
Is who's gonna run this town tonight

These lyrics can be applied to the game in so many ways, hence my confusion upon this uncalled for outrage. “Life’s a game, but it’s not fair…” Battlefield 4 is a game, but it’s not fair either. Judging from this trailer, the soldiers had to make a tough and unfair decision. “Victory’s within the mile, Almost there, don’t give up now…” If you’ve watched the 17-minute gameplay trailer, you can see how this applies. The helicopter comes so close to saving them, but sadly ends up going down in flames. “Who’s gonna run this town tonight…” Battlefield 4 will be a highly competitive online game, and every player will be looking to “Run the town.” Perhaps EA and DICE put as much thought as I did into the song choice; or maybe they didn’t. I can go on for a bit longer about how this song is a brilliant choice, but I will stop here.

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